The Pathfinder organisation in Australia have three different types of Pathfinder Curriculums that could be chosen by a Pathfinder club. These curriculums are not the Pathfinder program but they do influence how the Pathfinder club will operate. Each curriculum has the same class names and can receive the appropriate badges when they have completed the requirements of the curriculum for that class. This is the only Division in the world that offers a range of curriculums. The local club can choose any of these curriculums. Whatever system you use they all meet the goal of Pathfinders. Each of the required materials are available from the Youth department. Way to Go (WTG) – suits a larger club or a group based on active learning methods. The activities are programmed from an extensive resource of activities by the local club to meet a specific guidelines. It requires yearly planning and preparation before each meeting. Achievement Cards – suits the small club or a club group that prefers a more structured form of operating. The program can meet the requirements using activities from the Way to Go program Specialty – suits any sized club that has an interest in the outdoors. In particular the club has a choice in the structure for the teens.

Way 2 Go

This is the latest Pathfinder Curriculum and is based on the concept of activity based learning theory, that the best learning is in the debriefing of the activity that the Pathfinders have just gone through. The program has its own unique language explaining each of the features but the Pathfinders are still invested for each badge according to their age group. The program is based on the completion of pursuits that are chosen by the club from the activity section of this website.  This program includes some core pursuits documented below with the complete manual.

The selection of pursuits is based on a unique balance of Pathways, levels and time. It requires serous planning by the club to create a workable curriculum that meets the needs of Pathfinders as the other Pathfinders. The learning takes place in the process of debriefing and journaling that happens after the activity.

Things to remember

This is not a new Pathfinder Club program. It is only the Pathfinder class curriculum. There are core pursuits that have to be done. The club chooses the rest of the curriculum according to the formula that the program is based on.

Positive Features

The program works well where leaders put time into developing their club curriculum. It requires less staff. It requires only one teacher for each level. There is an extensive resource available that is very comprehensive. Pathfinders really enjoy it. Active learning is a great way to learn.


Takes more staff time to prepare for each activity and you needs to watch time. Have to use each available class time in the club program to meet the requirements. Lacks flexibility if a Pathfinder is unable to come for a Pathfinder program. Especially if they miss a camp. Requires people who are able to successfully debrief. The journaling can be a bit of a challenge for some Pathfinders. Especially if they struggle with expressing themselves through writing.


The local club can choose any of these curriculums. Whatever system you use they all meet the goal of Pathfinders. Each of the required materials are available from the Youth department.  

Achievement Cards

This is the original Pathfinder Curriculum method that the Pathfinder organisation began with. The current card requirements were revised in 1980. The curriculum is made up of six separate sets of requirements that are appropriate for the age group. They are: Friends            10 Yr old Companion      11Yr old Explorer          12 Yr old Ranger             13 Yr old Voyager           14 Yr old Guide               15 Yr old   Each class covers different aspects of Pathfindering including Spiritual, Health, Church, Church History, Nature, Outdoor and Recreational skills. Each class includes advanced work that can be completed by the Pathfinder.

Other Comments

This curriculum requires a separate teacher for each class. The card must be signed off as soon as it is completed. The teacher needs to be creative in teaching the class. Available resources

  • Class Cards (conference)
  • Class Workbooks (Youth Department)
  • Juniors Teachers Resource Book (ABC – dated)
  • Teen Teachers Resource Book (ABC – dated)
  • Resourcing Card Curriculum with ‘Way to Go’ activity resources (Conference Youth Department)
  • SPD website – Youth/Pathfinder/honours


This Pathfinder Curriculum was developed to provide more outdoor activities, allow the Teens some choices and bring the whole club together for some of their learning experiences. The Junior Classes (Friends, Companion and Explorer) still have their own separate classes with a set curriculum. The choice is whether to do advance or not. The Teen classes (Ranger, Voyager and Guide) meet altogether with one teacher. They can have some opportunity to choose their class work within boundaries of the skills of the club leaders. They choose from a range of specialties (bush craft, camp craft, drill, ceremony, first aid, communications, personal development, nature, recreation, wilderness living, craft). They also have to complete a different core unit for each of the years they are in teens. The options for the Teens are:

  • Two Specialties and Core or
  • One Specialty, 2 Honours and Core or
  • Four Honours & core

The Teen must complete the years choices & will be invested for that class year depending on their age (13=Ranger, 14=Voyager, 15=Guide). The whole club completes the club activities together. Teens also have a choice to do the advanced in each class.

What is required

The club needs to keep the following records

  • The Director Dairy – Records what Specialties the club does for each year.
  • The Pathfinder Record Book – Kept up to date by the class teacher.


  • How
  • to operate a Specialty program (Conference Youth Department
  •  Teen specialty requirements and resource material (Conference Youth Department)
  • Pathfinder Dairy
  • Juniors Teachers Resource Book (ABC – dated)

Other Comments

This program saves on staff. Only need 4 teachers. The best way of running the program is that the Teens Choose ONE Specialty & Two Honours. It is easiest if all of the Teens are doing the same specialty (at least) Large groups may be able to have more choices at the one time. The Youth Department has all of the resource materials for this program.