Activities

Trash to Treasure

Pathfinders work in teams to create an invention out of old broken appliances.

Through participation in this Pursuit, the Pathfinder will:
1. Work as a team to create a new invention.
2. Acknowledge that God created us.
3. Appreciate that God has the power and desire to re-create us!

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Training Wheels

Pathfinders design and construct a Bicycle training course to help reinforce cycling safety, and conduct a class for community children during a holiday period. Adult supervision will be an important part of this Pursuit.

Through participation in this Pursuit, the Pathfinder will:

  1. Contribute to the implementation of a service project
  2. Show confidence in a public presentation
  3. Be a positive role model
  4. Practice affirmation and encouragement
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Truth Prophet

Pathfinders use a map and a series of clues to track down a number of “Prophets.” Each prophet tries to convince them that they are the Prophet of Truth. They must assess what each says and accept of reject their words. If they are claimed by the group as a “false Prophet,” the group must give reasons why. The “prophet” then gives them another clue which will help their search for the next “Prophet.” When all groups have judged the prophets, they return to the meeting room to report their assessments.

Through participation in this Pursuit, the Pathfinder will:

  1. Use clues to follow directions
  2. Discern truth from fiction
  3. Use discussion to come to a consensus of opinion
  4. Understand what the Bible says on a number of subject areas
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Trust Us

Pathfinders engage in a number of trust exercises as a rapport-building strategy.

Through participation in this Pursuit, the Pathfinder will:

  1. Cooperate in team activities
  2. Display commitment to the success of the group
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Tutor Time!

Participants offer a complimentary tutoring service to a child or small group of children for five one hour sessions.

Through participation in this Pursuit, the Pathfinder will:

  1. Plan and implement an appropriate ‘program’
  2. Identify ways of explaining concepts and processes
  3. Identify and use language which encourages and builds up
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Torn & Twisted

Pathfinders play three games to teach treatments for sprains and strains.

Through participation in this Pursuit, the Pathfinder will:

  1. Attend to instructions accurately
  2. Identify and implement action based on symptoms of a strain
  3. Demonstrate knowledge on how to treat sprains and strains
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The Rule of Threes

An introductory exercise to familiarise Pathfinders with priorities of survival and camping. They set up tents, play a game and decorate a cake with a survival theme to learn the ‘Rule of Threes’.

Through participation in this Pursuit, the Pathfinder will:

  1. Demonstrate how to set up a tent
  2. Participate in a team game
  3. Create a food decoration showing survival techniques
  4. Recall survival priorities
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The SC Principle

Pathfinders remain silent for a day in a camping or Club outing setting.

Through participation in this Pursuit, the Pathfinder will:

  1. Demonstrate restraint and self-discipline in remaining silent for an agreed period of time
  2. Develop other creative ways of communicating when needed
  3. Identify learning experiences from this exercise
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The Walk of Life

Pathfinders go on a day long journey, during which they receive letters of encouragement and affirmation.

Through participation in this Pursuit, the Pathfinder will:

  1. Be challenged to consider his/her relationships
  2. Appreciate loved ones
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The White Death (Deadly Australian #1)

Pathfinders do a quiz about Great White Sharks as a link to learning about teen alcohol abuse. They begin a project book that can include all three Pursuits in this series.

Through participation in this Pursuit, the Pathfinder will:

  1. Recall information about a deadly Australian
  2. Identify links between peer pressure and substance abuse
  3. Identify substance abuse as a deadly trend in Australia
  4. Create an individual project about Deadly Australians
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