Fact Fun II

PATHWAY
God: Scripture Knowledge
AGE GROUP
10-12 years
Anticipate Time
1 hour min
GROUP SIZE
2-5, 5-15, 15-30
Values
Cooperation, Honesty, Respect, Sharing

Synopsis

Pathfinders participate in a number of games which explore biblical factual knowledge.

Through participation in this Pursuit, the Pathfinder will:

  1. Review Bible facts
  2. Discuss factors which enable or prevent people from understanding Bible truths
  3. Reflect on decision-making in his/her own life

Scripture Focus

Proverbs 1:7
The Fear of the Lord is the beginning of wisdom.

Knowledge humbleth a great man, astonishes a common man, puffs up a little man (Anon).

Preperation

  1. Go through the outline and become familiar with each game. Look at the requirements and set equipment up accordingly.
  2. Be prepared to divide the group into different teams every few games to diminish a competitive spirit from becoming dominant and spoiling the spirit of the games. The specific preparation requirements for each game are presented with each game outline.
Materials:
  • Invent-a-Language: Bible, blackboard and chalk, or butchers paper and texta, paper and pencils
  • Rebus Story: Bible, pen, one strip of paper for each participant, blackboard and chalk, or a large sheet of butcher’s paper
  • Chopstick Relay: Bible, two large plastic bowls, three Chinese take-away containers, textas, paper, pencil, table, blackboard and chalk, or large sheet of paper
  • For each child: ping-pong ball or large marshmallow and a set of chopsticks
  • City Statues: A5 cardboard or paper, Artline texta, two roles of masking tape

Outline

1. Invent – a – Language
Preparation: 
Write a number of well known bible truths on a piece of cardboard, or on a blackboard, eg. Love your neighbour; I am the way, the Truth and the Life; Feed my Sheep; Faith, hope and love, etc. 

Play:
Divide the group into teams of two/three, pass out the paper and pencils. Each team is to “invent” their own language by developing new rules for existing words. There must be consistent elements to the language and it must be based on our language in some way (so that detection and decoding of the message is not impossible!) For example: The last letter of a word can be added to the beginning and oosh can be added to every word. Using this rule, “love” would become “elovoosh.”

Set a time limit for this activity. Bring everyone together again, and invite each group to present their ‘new language’ phrase. The rest of the group must attempt to decode the message, from the collection presented on the board. The group also tries to figure out the group’s language rule. 

Debrief:

  • What things in the bible are written in “code?”
  • What is the secret to unlocking the code and understanding the message?
  • What can this activity tell us about truly understanding Bible truths? (Just because we say the right words and can pronounce them, doesn’t mean we have any idea about the message they hold for us.

NB. Leaders, this has huge implications for the internalisation of faith: just because they talk it – it doesn’t mean they walk it!)

2. Rebus Review
Preparation:
Choose a bible story. On strips of paper, write statements about events in that story. One statement for each participant. 

Play:
Give each player a strip of paper. Ask them to quietly read the message on the strip and think of pictures or symbols that represent the message on the paper. The leader will invite each person to draw their symbol on the blackboard or a piece of A4 paper. Take turns guessing the message of each rebus phrase. Encourage those drawing to make as few drawings as possible.

Debrief:

  • What parts of the Bible are difficult to explain to your friends?
  • What are some creative ways you could explore that could encourage the sharing of this information? (Think of a specific truth and specific creative ways of sharing this truth.)

3. Chopstick Relay
Preparation:
List true and False questions about a specific Bible Story or Bible Stories. There must be one statement for every two participants. Include several statements which do not relate to the story at all. 
Write on the three Chinese take away containers: “True,” “False” and “Not in Story.” Place an even amount of ping-pong balls or marshmallows in bowls. place these containers on the table at one side of the playing area, and the take away containers on the floor/ground a distance away. 

Play:
Divide the group into two equal teams. (If there is an odd number of students, he / she may read out the questions and keep score.) Teams line up between the bowls and the containers in two lines. Each player holds their own chopsticks. 

The leader reads out a statement from the bible story and says ‘Go!” The players at the head of each team use the chopsticks to pick up a ping-pong ball from the bowl in front of him/her (or marshmallow – for a somewhat easier transfer!). The front player then passes the ball to the next player with chopsticks. (The ball is passed more easily if it rests on top of the chopsticks). This process continues until the ball reaches the end of the line. The last player carries the ball with the chopsticks and drops it into the appropriate food container. That player then goes to the head of the line. The first player to put a ball in the correct container scores a point for his/her team. Repeat the process until all players have a turn at being at the head of the line. Leader records the teams scores. 

Debrief:

  • What part of this story is the most important?
  • Why?
  • What did you learn from this story that can help you this week?
  • What do the characters in this story have in common with you?

4. City Statues
Preparation: 
Draw a basic pigeon shape (see Appendix) on the A5 cards. Inside the pigeon, write specific events of a particular bible story. Make two identical sets of cards.

Play:
Divide the group into two equal teams. Give each team a set of cards and a roll of masking tape. Ask each team to select a team member to be the ‘city statue’. They are to move to a point in front of the team 5 metres away. Play involves a relay-type event where both teams race to stick the pigeon shapes on to the outstretched arms of the statue. Story events must be indiscriminately given to team members, but placed in order on the statue (from the tip of one outstretched arm to the tip of the other). Naturally, as each person returns to the group they must tag the next person who is to run. Tape can be applied to each card before the relay begins. 

Debrief:

  • Think about the details of the story you just reviewed in this game. If the characters had made different decisions to the ones they did, how might the story ending have been affected?” (Follow through the story noting how the story may have been altered.)
  • How important are my decisions today? What are some decisions which might affect my life and the lives of others?

 

Debrief

Debriefing questions will be asked at the close of each game.

Appendix

Appendix: